End of this confrontation ...

Initial Reaction : I can’t stop praising how phenomenal the game visually looks, as soon as I was cast into the world I couldn’t help just to rotate my camera around and really appreciate the beauty. Fog and rain is amazingly rendered. Speaking of rain; little things like how your character reacts to the environment really immerses you into the game some more. For example when it rains, your character will react to it and will convey visual emotions through body language and facial expression and if left idle, will pull out a ‘leaf umbrella’ and interact with the rain some more. Another one is where a character will wipe the sweat off their face due to the heat. It’s these little details that really enhance the experience.

Interface / Control: The control and interface felt very familiar to me; probably because they pulled a page straight out of WoW on this one. Anyone who played WoW before will feel right at home. No complaints here; actually, they made some improvements. For example, when I casted a spell it would automatically run up to the max range. There was a hot-key to auto loot also. A ‘quest helper’ like system is also built into the game similar to WAR: online. Even being able to link items on chat is possible just like WoW! All in all, it felt polished and solid, and most of the ‘convenience’ of WoW has been adopted in Aion such as hover item comparison for example. The combat is very active and fast pace just like WoW and very little ‘downtime’ occurs thanks to super regeneration outside combat and items like bandages for example.

Final Notes : Overall, I am very pleased with the game, the familiarity to WoW controls is welcomed and the distinguished art style is more to my taste since its anime like which I am into compared to WoW comic style. Stay tuned for future blogs for my comments on topics such as: Quests/Missions System Item and Enhancements Crafting Mail System Instancing Flying PvP Class Breakdown Levelling Guide